Friday, 7 October 2016

52 days left

52 days left on the humster 3D competition. all thats left is the interior and I'm not gonna do a very detailed version of it. Can't wait to unwrap and texture this thing. Also If I can I'm gonna try rain droplets again but as a texture. I'll see how it goes.

Overall this took me 3 weeks to model. Decided to spend more time on it Trying to be as carefull as I could to have very neat and tidy topology. But problem is while the topology maybe fine I wasn't able to maintain a neat class A surface across some part of the vehicle. It was very difficult moving all the polys in place and I need to explore ways of doing it less by hand to keep it neat and tidy. Maybe if I started with curves I would've been fine but I'll save it for my next vehicle. Probably start using alias or fusion 360. Some nurbs based program...
I did use nurbs on some parts but then I kinda got impatient and just went back to modelling...





Thursday, 6 October 2016

53 days left

By the end of today it'll be 3 weeks of modelling. Not much left to do.
- headlights
- brake lights
- mirrors
- interior silhouette

Won't take long. I also had to get rid of edge loops in some areas for a neater mesh. I gotta figure out a way to do it less manually to maintain clean surface geometry. Sadly if you look at it from some specific angle it looks like melted clay and a bit wonky.


Here is my progress so far. It'd cost too much time going over the whole mesh and tweaking every single vertice so I'm just gonna leave it as is and fix up what ever I find in the last stages of modelling. Only if its important I'll tweak it.



Sunday, 2 October 2016

57 days to go!

Got 57 days left on the competition. I spent all day today on it and my arm is getting soar. I don't even feel like I did much today... :/


Fun part here is that I have a hole to cap. Gonna be interesting.