Not everything can be done by hand especially when trying to place vertices in the right place. I learnt that if I'm not using the right workflow it can cost a lot of time placing the vertices in the right place so I don't get wonky reflections when I preview subdivsions.
Here is a clear example. While the topology may seem almost fine already I am getting pretty bad reflections when previewing subdivision.
To avoid this issue and save time I used a nurbs surface and the n like a cookie cutter I made the surface live and drew the ideal topology over it. I noticed for this method I was using more polys but it didn't cost so much time due to a neat base to work with,
I am currently facing the same issue on my side door and plan to use the same workflow to fix the wonky reflections on the side.
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