still some bits to fix here and there but later when I extrude in the edges of the vehicle on the final touches.
While modelling this vehicle I've decided to use a Phong material to observe the reflections. I also converted all my edges to hard edges so I can specificly where each vertice is and how it effects the overall form and shape. Going back and forth and stuff.
I've decided to revisit the door. I need to make sure its topology flows adjacent to the piece in front of it. I don't mind spending time tweaking a lot of vertices.
I realised I need to spend more time on curvy like shapes compared to flat hardsurface shapes. This vehicle is very aerodynamic and so a lot of tweaking on the curvy shapes.
(sorry for bad english)



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