Monday, 26 September 2016

Day 5

End of Day 5 and 63 days left on the competition. Thanks to my friends solid feedback I have approached this vehicle entirely different to my previous car models. Unlike my older vehicles this one has a much higher poly density and I am trying to maintain continuity and cohesion throughout the topology for the whole piece. Making sure each meshes are a part of the edge flow of the adjacent meshes. Slowly taking my time with this one.

still some bits to fix here and there but later when I extrude in the edges of the vehicle on the final touches.

While modelling this vehicle I've decided to use a Phong material to observe the reflections. I also converted all my edges to hard edges so I can specificly where each vertice is and how it effects the overall form and shape. Going back and forth and stuff.

I've decided to revisit the door. I need to make sure its topology flows adjacent to the piece in front of it. I don't mind spending time tweaking a lot of vertices.

I realised I need to spend more time on curvy like shapes compared to flat hardsurface shapes. This vehicle is very aerodynamic and so a lot of tweaking on the curvy shapes.

(sorry for bad english)

















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